Year 3
Proposal
Task 1 Abram Games and Graphic Design for Social Good in Post-War Britain Graphic design played a crucial role in shaping public understanding and social values during the twentieth century, particularly in the post-war period. Following the Second World War, visual communication became an essential tool for rebuilding societies, educating citizens, and promoting collective …
Portfolio/Production
My proposal aims to design and develop an Augmented Reality (AR) storybook titled “Space Adventure”, which enhances children’s learning through immersive 3D storytelling. The main idea behind this project is to combine traditional reading with digital interaction, creating an experience that feels both educational and playful. The storybook is specifically designed for children aged 6–10, …
CWRK:Proposal
Proposal brief A4 PDF Proposal presentation https://www.youtube.com/watch?v=7WmIKHrMijM Research Reference: Creative Boom – “Murugiah on How to Illustrate and Brand a Music Festival” One of the key articles that supported my project development is “Murugiah on How to Illustrate and Brand a Music Festival” from Creative Boom. The article explores how the designer Murugiah created …
Research Proposal
Project Idea My project aims to design and develop an Augmented Reality (AR) storybook titled “Space Adventure” that enhances children’s learning through immersive 3D storytelling. I want to combine traditional reading with digital interaction to create an experience that feels both educational and playful. The storybook is designed for children aged 6–10, encouraging them to …
VR Art & Immersive Storytelling
VR Art & Immersive Storytelling For this part of the module, I was unable to attend the practical VR art session or access the VR tools in class due to illness. However, I took the initiative to watch video tutorials and demonstrations on platforms such as Open Brush, Gravity Sketch, and ShapesXR to understand the …
Augmented Reality & UX
Augmented Reality (AR) integrates digital information into the user’s real-world environment in real time. Unlike Virtual Reality (VR), which immerses users in a completely artificial world, AR enhances the real environment by overlaying computer-generated visuals, sounds, or data onto it, allowing users to interact with both physical and digital elements simultaneously.(Gillis, 2024) Overview For …
360° Content & WebVR
What I Made in 360° In a 360 Scene, the audience experiences three degrees of freedom, allowing them to freely look in any direction left, right, up, down, or even behind. The content remains fixed in its position relative to the viewer, maintaining its place no matter how the user moves their viewpoint. (hololink, 2025) …
